![]() ![]() (Though, RIP Switch Lite users in this case) I found the same feeling with FE Warriors and Hyrule Warriors DE (though I was able to adjust to HW in handheld since I feel that was optimized a lot better: probably due to HW running pretty good on New 3DS, though the OG performance was inexcusable there too) Like, docking this game makes the game mostly 60FPS, so once you play in that way it's pretty hard to play in any other sense. Yeah it works, and sometimes they're optimized super duper well, but othertimes it makes no sense or is done so poorly that it's just unviable to play if you have access to literally any other version. The problem with switch ports and really most bad ports in general, is that they take games meant for 60FPS in mind, and just cut the frames in half for the heck of it. Likewise, Kingdom Hearts I/II were made with 30FPS in mind, so playing those in 30 is perfectly OK, even though modern versions have 60FPS as the norm and they do feel so much better in that form. I know some who can never ever go back to N64 OOT after playing 3D, while some like me can appreciate both versions for what they are. Like, OOT on N64 doesn't even hit 20 frames most of the time, and modders found that overclocking that game to run at 30 destroys the physics, so the 3D remake was pretty much a big major upgrade for that alone, since it did a 30fps boost properly. ![]() Hell, if a new game is made with 30FPS in mind, then it's still fine IMO, with 60FPS upgrades being a bonus rather than a necessity. It's not really like that though? Like, the main reason 30FPS was fine back then (and still now, in some cases), is because a lot of those games were made with 30FPS in mind. ![]()
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